![]() ![]() It's a guide that describes how the flat graphic is wrapped around the 3D mesh.ģD term. It is made up of three vertices.Ī user made add-on for Milkshape for editing meshes, specifically animated ones (bodies, hair, accessories) ![]() The flat graphic that is wrapped around the mesh to give it color.ģD term. Most often used in reference to new clothing/skin creations. The internal structure (like a human skeleton) that is used by the animation routines to move the sim, and animated objects, such as dressers. ![]() SimPE is the main Sims 2 modding tool.ģD term. This program is used by most creators to add content to the game. Recolouring involves making a new texture in a paint program and importing it in the game. It is made up of four vertices.Ī recolour of a chair or dress changes the colours, but not the shape. A package should contain all the files the game needs to display your mod and make it work properly.ģD term. Also known as OW.Īlmost all custom content in the Sims2 are packages. See Wavefront Object.Ī part of SimPE that automates much of the process involved in cloning or recoloring objects. furniture, windows, doors, columns, trees, etc. It is mostly used to mark any additions to the game that are not on sims themselves, i.e. The data used to change a mesh in game, i.e. Modding is the term used for making such mods. All the things you find in the Downloads section are mods. This is a broad term, meaning anything you do to change or add stuff to, in our case, the Sims2 game. Meshing involves making those new shapes in a 3D editor and putting them in the game. stuff that came with the Sims2 or one of the expansion packs).Īnything with a new mesh, be it furniture or clothes, has a new 3D shape. This term is used to stress that a recolour uses maxis meshes (i.e. When you import a texture or shape, you place it in a package, so the game can read it. New content needs to be moulded into the right shape so the game can read it. It does not necessarily have to be a new object.Ī Maxis program to import walls, floors and groundcovers in the game. It's these faces that you see in the game.Ī unique code given to every object to distinguish it and make sure it doesn't override anything else.Ī part of a mesh, some meshes are made of multiple parts for display or animation reasons.Ī hack changes something about how the game behaves. For instance: the six sides of a cube are faces. The edge is the line connecting two vertices in a mesh.ģD term. A recolour is NOT a clone.Ī program no longer being developed that allowed some functions similar to SimPE to edit game data.ģD term. By cloning an object, you make a copy of it, to change the shape or the way it behaves. Most new content is based on something that's already in the game. This small file makes it possible to recolour objects that don't already have Maxis recolours. A grayscale graphic that alters the way the light reflects.Ĭolour Enabler Package. In the game, these started as glasses, and can be worn by sims in addition to clothing, now we have jewelry, backpacks, hats and more.Ī grayscale graphic used to show which parts of a texture are visible (white), transparent (black) or semi-transparent (gray), most often used in BodyShop creations.Ī Maxis program to make sims and import clothes, hair, genetics and make up in the game.Īlso known as Normal map (the name in BodyShop). Here you'll find explanations of all the geeky terms people use.Ī 3D editor, used by some creators to make meshes. ![]()
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